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D ([personal profile] distant_one) wrote in [community profile] doeit2022-07-05 01:06 pm

Outpost Haven

OUTPOST HAVEN

Type of Location: Other
Location: 30 miles west of trench
Lamp Location: Yes
Identifiers: A large area with a high wall with guard towers and a couple structures in the middle.


Outer Wall: The outer wall is high and wide, made of stone that has been fused together through intense heat and turned into dragon stone. It has guard towers at the corners and along the length of it that feature large ballistae made of bone whose 'bolts' could better be described as large roughly hewn segments of tree trunks. The main gate is massive, but seems to not exist unless opened from the inside due to blood magic wards.

Barracks: A short and long building two stories tall. The ground floor features a locker room type area for people to clean up and wash away blood and get changed after working or fighting as well as a kitchen and dining area. There are a couple armories storing weapons as well as a couple bunk rooms. The second floor exclusively has more rooms with multiple bunk beds, but sectioned off into rooms for four rather than the large bunk rooms for more than a dozen people on the ground floor.

The barracks cellar is small and mainly serves as storage for the kitchen as well as access tunnels to the plumbing, both mundane and magical, that make the wash rooms of the barracks work.

The Courtyard: Between the Barracks, the Keep, and the reconstructed mains of the old cathedral is a warded garden with blood-drinking roses and a blood rose/guardian sapling hybrid. Harming these plants is strictly off limits and one of the few hard and fast rules in the outpost.


The Keep: A heavily fortified structure, all the windows are narrow, not so narrow that they can't be used for escape in emergency but small enough that any monster larger than a human will have a hard time coming in, and all windows have reinforced 'shutters' on the inside.


The main feature is a large windowless great hall two stories tall with multiple fire places and long tables and benches. In an emergency it could shelter the entire sleeper population of Trench but it would be a tight fit. Off of the great hall are two sets of large kitchens.


Between the great hall and the outer doors is an antechamber with grates in the floor to make it easier to clean and grates in the ceiling for defenders to attack intruders if necessary. There are large washing facilities open for public use off to either side of the antechamber and guest rooms around the perimeter of the floor.

Beneath the structure is a heavily reinforced sublevel with rooms for storing supplies as well as several rooms dedicated to growing and preserving mushrooms. Supplies include preserved food as well as building supplies and barrels of water that are rotated through and used regularly.

The rooms on the second floor and up are reserved for individual use, with priority going to people who work at the outpost. There are smaller and more private but still shared wash and restrooms on these floors. Above the great hall on the third floor is an archive space, which houses copies of information found in Trench itself with a clear focus on information that would be useful for survival and rebuilding. Most of the shelves are empty.

Employees/Roommates:
Single rooms are now available as well as bunk rooms in the barracks, but all washing and restroom facilities as well as kitchens are shared.

For people who want to help out, D will be arranging food and requiring daily or every other day anti-corruption checkups with people who can detect/remove corruption.

Roles:

  • Guards/combat support
    • D: Guard/heavy combat/nightshift leader
    • Sasuke: Susano'o shielding/heavy combat
    • Nara'a Guard/heavy combat
    • Vi: Guard/corruption spotter
    • Luke Skywalker: Guard
    • Nico: Guard
    • Sharon (and her pyramid head): Guard (pyramid head around 24/7 wandering around in the surroundings killing things)
    • Vira-Lorr: Guard
    • Gaia: Guard
    • Manabu: Guard
    • Wesker: Guard/Combat Medic
    • Vi: Guard
  • Construction
    • D: Designed the place/coordinating materials
    • Pyrrha: Construction manager during the day
    • Palamedes: Darkblood lifting
    • Vi: Heavy lifting/general labor
    • Nara'a: General Labor
    • Gaia: Minor construction experience/darkblood lifting
    • Luke: General Labor
  • Magic Barrier/protection work
    • Sarona: skilled construction work
    • Viktor: Magitek provider
    • Palamedes: Magic wards
  • Anti corruption efforts
    • Sansa: Has corruption eating bloodhound, regularly available at the sanctuary.
  • Guard Monsters
    • Pyramid Head: Courtesy of Sharon, is wearing a sash similar to the outpost banner to make it obvious he's not to be attacked
    • Jarem (D's Nightmare): Will be around when D is and sometimes when he isn't, can be identified by his sash
    • Herd of Nightmare Steeds: Courtesy of Snow White talking to them on D's behalf, will all be wearing a tabard to show their allegiance, will not be agreeable to people very much.
Means of Contact: Call D, respond to his network post about it, or just show up at the location
The current situation:

Corruption And Blood Pollution: High. Incense is still burned regularly in the great hall, and while magical blood drinking roses and a special blood rose/guardian sapling hybrid help, the grounds outside the courtyard garden are blood polluted and outside the wall is worse.
Guard/Combat: Frequent, but not constant. There's no concern that the Outpost would be overrun if it was left completely unguarded for short periods of time
Construction:
Efforts currently focus on transplanting blood roses to clear patches of ground within the walls to create areas where food plants can be grown, a barn for livestock and areas for chickens are also being cleared out and prepared, but currently no crops are being planted and no animals are being brought in. A very basic covered stable is set up for nightmares just inside the main gate.


Magic Protection:

Paledes Blood Ward
Sarona's Barrier around the bunk house and rose garden

Staging point:
A house near the Watchtower in Crenshaw with the banner out front, is frequently full of crates of supplies and building materials, lists, and anti-corruption and medical supplies. Also serves as a gathering place before going on shift and a meeting/briefing room. D sleeps there regularly now, and it is also home to two large coffins in a sunless room, one of which is usually occupied during the day by Mayerling.

This is also where collecting blood as well as mixing and preparing the tri-blood mortar/stone paste is going to happen. It's made from a mix of vileblood, darkblood and coldblood along with some plants and very finely ground stone.

The very short version: There's a ruined church in the monster infested wilderness where Manabu's wilderness exploration ended up and left a lamp, D has decided it would make a good place to fortify and store supplies in case it becomes necessary to abandon town. It's not as far away as he'd like, but it can work if people pitch in. © tessisamess