Pyrrha (going to probably go by Duty as a hunter) is just coming into the game. She prefers, when possible, to opt for the option to save people, including beasties. She's also comfortable with making the call that's not an option.
I'm interested in developing a productive but sometimes strained relationship with the Sanctuary and other hunters with these values.
Pyrrha values teamwork. She's good at having people's backs and working with people with magic and/or physical focuses. She's experienced with other kinds of beasts, so the physical forms won't throw her. She's a Coldblood who will take advantage of those attributes (including bullets of her blood, for initiating "chill down" from a distance).
She brings 10,000 years of fighting, being a spy, running intelligence, etc. She's a bit harder to kill/faster to heal, but that's not the focus.
Depending how things develop, she may expand, but that seems like the starting point.
Re: Employees/Volunteers
Pyrrha (going to probably go by Duty as a hunter) is just coming into the game. She prefers, when possible, to opt for the option to save people, including beasties. She's also comfortable with making the call that's not an option.
I'm interested in developing a productive but sometimes strained relationship with the Sanctuary and other hunters with these values.
Pyrrha values teamwork. She's good at having people's backs and working with people with magic and/or physical focuses. She's experienced with other kinds of beasts, so the physical forms won't throw her. She's a Coldblood who will take advantage of those attributes (including bullets of her blood, for initiating "chill down" from a distance).
She brings 10,000 years of fighting, being a spy, running intelligence, etc. She's a bit harder to kill/faster to heal, but that's not the focus.
Depending how things develop, she may expand, but that seems like the starting point.